![]() He circles around a spinning spiked platform of doom trying to run you over, and he runs just about as fast as you do, so it’s difficult to catch up to him. This giant Octorok isn’t stuck in the confines of the water alike his brothers. Once you’ve put the pop on them, a chest will appear containing the Compass. If you’re feeling daring, try a spin attack to nab a bunch of them at once. No real explanation as to why… but… hurry up! I find it’s easiest to simply Z target and use your Boomerang. Shabom Room (Compass) – In this small room, should you choose to go this way, you’ll find tons of Shaboms (bubbles) and a time limit! If you don’t kill the bubbles within 40 seconds, you’ll start this room over again and lose some health. Anyway, if you’d like to get the compass, just round the corner and enter the nearby door, to which Navi will exclaim that this half of the Parasitic Tentacle is now gone. That would be fine for now, so if you don’t feel like bringing her along, you don’t have to. Intestines? (Hallways) – Ruto is annoyed that you left her, and actually, every other room will make her disappear if you leave her behind. After a few good hits, it’ll die, leaving behind a large chest with the Dungeon Map inside. Simply Z target it, get close, and circle around it while continually using your Boomerang. Red Tail (Dungeon Map) – In this next room, you’ll meet your first Parasitic Tentacle. A good way to kill them is to actually toss the princess at them while they’re still burrowed (or whatever you want to call that) – it’ll kill them one hit. You should kill them now while the water is low, as they can be frustratingly hard to avoid while you’re swimming. Jump down into the lower water and be wary of the Stingers in the water. Round the corner and you’ll be met with a small puzzle. If you just wait a bit, they’ll float into the larger part of the room, or you can kill them with your sword, or even toss the princess to pop them It’s great fun! A single Deku Nut will defeat them all. Switch Puzzle – In the next room, you’ll find yourself in a hallway with several Shaboms. Go ahead and pick her up before too many Biri get close and enter the door nearby. Lazy fishface… So for this little endeaver, you’ll carry her around, but if you drown her, leave the room without her, etc… She’ll appear back at this point. She mentions her “precious stone”, which must be the Spiritual Stone of Water we’re looking for… Anyway, she’ll crouch into a little ball, to give you the honor of carrying her around. Lower Stomach (Room with Biri) – Upon falling down, talk with her multiple times to make her stop complaining. Well that’s something you can write home about, no? Whip out the fish in the bottle I told you to snag earlier and lay it on the ground, which will cause you to be inhaled. Walk on over to Jabu-Jabu, the great fish lord thing that the Zora worship… Anyway, there isn’t much to do, but if you talked with some of the Zora down below, one of them will tell you to bring a fish offering. You likely should have spent many of your existing rupees on Magic Beans anyway, so you probably have some room in your existing wallet. However, it’s totally out of the way right now. You can march your way all the way over to Kakariko Village to get the next reward, the Giant’s Wallet. NOTE: At this point we have collected 30 Gold Skulltulas. Wish you could get this in the next game (Majora’s Mask)… It only works in dungeons, but it’s still cool. She’ll gift you with Farore’s Wind, a spell that lets you mark an area, then teleport back whenever you want. Play Zelda’s Lullaby on the Triforce symbol inside to make the Great Fairy of Magic appear. Once all five torches are lit at once, a large chest will appear behind the waterfall, containing a Piece of a Heart! Light the two torches behind the waterfall. ![]()
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